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Título del libro: Proceedings - 2017 5th International Conference In Software Engineering Research And Innovation, Conisoft 2017
Título del capítulo: Serious Games when used to Learn Software Processes: An Analysis from a Pedagogical Perspective

Autores UNAM:
HANNA JADWIGA OKTABA;
Autores externos:

Idioma:
Inglés
Año de publicación:
2017
Palabras clave:

software process; serious game; systematic mapping study; SWOT analysis


Resumen:

This paper presents the results of a systematic mapping study conducted to identify the existing serious games used to learn software life cycle processes. Seventy-one studies were selected in the systematic mapping, which were analyzed from a pedagogical perspective. The analysis performed permitted to find areas of contribution that could be employed to create future serious games.


Entidades citadas de la UNAM: