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Título del libro: Proceedings - 2019 International Conference On Information Systems And Software Technologies, Ici2st 2019
Título del capítulo: Serious game, gamified applications, educational software: A comparative study

Autores UNAM:

Autores externos:

Idioma:

Año de publicación:
2019
Palabras clave:

Application programs; Education; Information systems; Information use; Characteristic elements; Comparative studies; Educational software; Gamification; Systematic literature review; Systematic Review; Serious games


Resumen:

This article presents a comparative study of three concepts, beginning with its characteristic elements: serious games, gamified application, and educational software. This research arises from the need to clarify the differences and similarities that exist between the concepts to be studied. Kitchenham and Charters' methodology is used for the systematic reviews of the software engineering literature. To organize the characteristic elements of the criteria to be compared, we used the Design, Play, and Experience (DPE) framework, and adapted it to encompass the features of serious games, educational software, and gamified applications. In general, a total of nine computer applications were analyzed to verify if they are correctly using the definitions in this context, two examples are presented in this study. © 2019 IEEE.


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