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Título del libro: 2012 6th International Conference On Pervasive Computing Technologies For Healthcare And Workshops, Pervasivehealth 2012
Título del capítulo: Persuading older adults to socialize and exercise through ambient games

Autores UNAM:

Autores externos:

Idioma:

Año de publicación:
2012
Palabras clave:

Exergame; Kinect; Older adults; Social ties; Videogame; Health care; Social networking (online); Ubiquitous computing


Resumen:

Families are increasingly using Social Networking Sites (SNS) to keep in touch. Building upon our prior work and using the results from 6 participatory design sessions, we present the design of two ubiquitous exergames: GuessMyCaption and TakeAPhoto. These games use family memoirs available in SNS and natural interfaces to encourage older adults to exercise. We further describe the implementation of GuessMyCaption and the results of a 5-weeks deployment study with one older adult and 12 relatives. The system maintained the older adult engaged with her exercises while offering new opportunities for online and offline social encounters. We close discussing that the use of natural interfaces and family memorabilia facilitated the adoption of the game and catalyzed family social encounters. © 2012 ICST.


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